A downloadable game

A horizontal SHMUP for the line of classic Commodore Amiga computers, Inviyya will feature 6 levels, couple of special weapons, 3 layer parallax scrolling and nice music and sfx.

If you want to donate some beer to me for those late night sessions working on the game, please refer to ..

https://www.buymeacoffee.com/tigerskunk

;)

Published 24 days ago
StatusIn development
AuthorTigerskunk
GenreShooter
Tags2D, oldschool, Pixel Art, Space

Download

Download
inviyyaDemo.adf 880 kB

Comments

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I have to say I would love to see an NTSC version, too. My A1000 won't go into PAL mode like my A500 and A1200 can (because of Denise), so the demo just locks up.
I am going to be doing a video with Boat from Amigos Podcast about games that work on an A1000, and it would be so awesome if this one did!
Of course, I will enjoy it anyway on my other machines, but just wanted to put in another vote for NTSC.
I would guess that your poll on your Facebook page was mostly PAL because most of the people who like you page happened to be from Europe. I honestly had never heard of the game until I saw you on Bills stream last week. (Of course I am on your FB page now!)
Doug - 10 Minute Amiga Retro Cast

Hey Doug, I conducted the poll on the "Commodore Amiga" FB page, not on my games page.. ;)
The problem with NTSC is not implementing the correct mode, but that the game runs faster and has less time per frame to blit objects.
As it is, the game is running a typical A500 (and also A1000, where I usually test on) to its maximum capacity, meaning, it's also already sometimes over it, which results in dropping frames. You could play the game in NTSC, but it would feel super slow, unless you have some kind of accelerator built in that is making up the blittertime lost by the additional frames per second.
Changing all of this would unfortunately need an extensive rebuild of the games levels. Which is something I'd rather like to avoid... 
Hope you might enjoy the game anyway, many greets, Michael

Tried it on my NTSC systems and forces system to PAL mode.  Looks like it doesn't utilize the whole screen in PAL anyway.   Will this be NTSC compatible?

(1 edit)

Well, it uses only 192 lines, so in that regard it's not "anti NTSC".

I won't create a dedicated NTSC version though. A poll I created some time ago in the Facebook Amiga group indicated that the percentage of NTSC machines used for gaming is really incredibly small.

Unfortunately, I have to pick my battlefields when it comes to spending my time for the game, so this is really not high on my to do list, sorry..

Looks very neat! I played the demo on winUAE, my Amiga 500 is in my family home :) A few suggestions. 

I don't know in which state is the title screen, but that planet in the background makes logo a bit less readable.

In the very beginning, you can just fly straight and shoot through the enemies. So, either enemies should have some unpredictable movement, or maybe some of them should not be destroyed by one hit. That way the player would be forced to move around.

And I've noticed one glitch. I entered the spaceship, and when I died, it re-spawned me just in front of other obstacle so it crashed instantly after re-spawn without any chance to avoid the obstacle.

Other than that, I am more than happy to review a demo for Amiga 500 in 2020 :) I'll surely play it some more.

Keep on the good work!

Thanks man.. :)
Will put the wrong respawn in my bug tracker list..
When you finished the boss, please give me small report how many tries and lives you needed, if you have time... Would be amazing... Thanks.. 

I saw this wrong respawn kinda error in Amigabill's stream once... I think you have to have some sort of immunity as soon as you come back to life to avoid this (like in Disposable hero), unless you are popping back to a predetermined checkpoint (like in R-Type)

These are predeterminded checkpoints. 
But I need to simplychange  that check point a bit, then it's okay.

I did not notice that. then you're good I guess! :D